#include "StateManager.h"


StateManager::StateManager(void)
{
}


StateManager::~StateManager(void)
{
}
void StateManager::fillField()
{/*
	for (int i=0; i<N; i++)
	{
		for (int j=0; j<N; j++)
		{
			field[i][j].left = field[i][j].right = field[i][j].up = field[i][j].down = true;
			field[i][j].color = grey;
		}
	}
	*/
}
void StateManager::printTable()
{

}

